Meta description:

The character infuses their fists with Life energy. While this effect is active, their Punch action gains the Life action tag and deals additional Biologic damage.

  • Tags:

    ['lifeAction', 'Life action']['biologicDamage', 'Biologic damage']
  • Name:

    aLifePunch

  • Displayed name:

    Life punch

  • Description:

    The character infuses their fists with Life energy. While this effect is active, their Punch action gains the Life action tag and deals additional Biologic damage.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Your fists are infused with Life energy for vDuration.string. During this time, your Punch action gains the **Life action** tag and deals an additional vDamage.string Biologic damage.

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]]) assert(character.aPunch, [[You don't have the Punch action.]])

  • AP cost:

    2

  • Cooldown:

    5

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*targetMod(1,0)*puncMod(vDuration,4)*selfMod*effect(vDamage*40,60)

  • Variables:

    vDuration = NumberVariable([[vDuration]], [[Duration]], [[5]], [[60]], [[5]]) vDuration.valueDisplay.value = [[ self .. "s" ]] vDamage = NumberVariable([[vDamage]], [[Damage]], [[1]], [[10]], [[1]]) vDamage.valueDisplay.value = [[ self .. "d4" ]] vRange = ListVariable([[vRange]], [[Range]], {[[selfMod]]}, {[[Self]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)

  • Type:

    1

  • Action effects:

    • Use case:

      1

    • Name:

      Life punch

    • Description:

    • Script:

      effect = character:createEffect([[mLifePunch]]) effect.displayName:set([[Life punch]]) effect.description:set([[Your Punch action is infused with Life energy. It gains the Life action tag and deals additional Biologic damage.]]) effect.duration:set({{vDuration.value}}) effect.script:set([=[character.aPunch:addTag([[lifeAction]], [[Life action]]) character.aPunch.castDescription:add([[\n\n**Life punch:** Deals an additional {{vDamage.string}} Biologic damage.]])]=] effect:activate()

    • Variables: